Spent the night poring over the SJ script, something I hadn’t done for two years, and trying out a variety of screenwriting software and other tools. It’s going to be so much work knocking this into shape.

It’s meandering, full of subplots and exposition casting light on past events, the minor characters and their relations, and the history of the various factions. While that stuff is nice — there are some genuinely fun and action-packed scenes that I regret having to cut — I decided to take a sharp look at anything that doesn’t:

  • feature Scout, the protagonist
  • alternatively, feature an impact character (not so many of those)
  • directly further the plot.

Having to mark some of these characters as “minor” is depressing, because they’ve been around so long and all have a backstory. Having to remove key scenes that explain how faction X came to be, or how they fought faction Y, hurts as well because these scenes tend to be entertaining and full of action. I like the virtual smell of napalm in the morning and the sound of explosions as much as anyone, but these scenes all lack a key detail – the protagonist.

As such, at least a fifth of the pages need to be cut. 150 pages of script is too much. The program says the script is 180 minutes long, twice the length of a feature film. Now a lot of that is pure action, namely gameplay. Still… I’d like to get that number down.

This is one of the screenwriting softwares I’m currently testing. It’s not that Libre Office wasn’t adequate, but it tempts me to include colours, headlines, and images. That doesn’t further the script’s readability. A dedicated screenwriter (Trelby is pictured) doesn’t let you mess with the layout. It automatically picks the safest choices for you and provides only building blocks such as scene, character, and dialogue.

In Trelby’s case, the most common blocks are (mostly correctly) guessed based on what you’re writing, or you can press TAB to chose between them. If you need something less common, like a note, there is a popup menu. It goes fullscreen for a distraction-free experience and is very tweakable. A light theme is default, I just changed the colours.

These programs also feature reports and statistics; how many lines of dialogue does a character have? In what sequence do characters appear?

This can be incredibly useful in telling which characters are actually important and what the general flow of your plot is. Notice how Scout, the protagonist, has a line going almost straight through the plot (the topmost one), and how more characters are introduced gradually. (Some are counted twice because lines are marked as (V.O.), meaning the same character speaks from the off.)

Another good free scriptwriting tool is KIT Scenarist. I find Trelby has the edge where usability and simplicity are concerned, though both offer good distraction-free writing experiences. I also checked out Scrivener, a writing tool with many a glowing review, but I found the Windows version lacking and full of clutter. The better features are only available on Mac, and I don’t run MacOS.

A nice free tool (well, free in 500-word chunks) is Pro Writing Aid. It checks your text for many style problems (wordiness, passive language etc) in realtime. Very impressive. The full version is 20 bucks a month, which I might cough up at some point, but not yet.

Another helpful writing aid with a Google Docs plugin is SAS Writing Reviser.

One of the surprises about the SJ script is that there are several antagonists, but none of them are very important. Nothing I would call a major character. I guess it’s just not about beating the bad guy that much. It’s definitely not Batman vs The Joker.

Rather like Voldemort or even Sauron, SJ’s big bad is often mentioned but just a little of a douche. He does swing a sword in the endgame, but not to great effect. He looks scary, though. That’s where the logo comes from.

It’s nice getting back into game dev after all the craziness. It’s a lot of work, but work I can enjoy. In fact I’m itching to get things done.


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The “About” page is back, looking much like it did on spawnhost, but with MOAR CONTENT, including music from Scout’s Journey in FLAC format and many levelshots that probably haven’t been seen outside the #rmq IRC channel.

I won’t port old posts from spawnhost but I will maintain the site and have made full backups. I might implement things like a gallery again here, though.

I will have to sift through the script and do substantial edits there, and I need my workstation up and Blender running so I can get back to work. Now if only that PESKY virus would go away, I could get my household out of storage.

Is 2020 the worst year so far? Let’s all give it the finger. Let’s get up and do something.


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Once again it should be possible to sign up for e-mail notifications about new posts. You can do so from the sidebar or from the form added below every post (as long as I remember to add it!).

Spawnhost had a lot of subscribers at the time and I’ll try to port the mailing list to the new site or, at the least, send a mail to everyone on that list containing the new subscription link.


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What’s been up with me

Wow, first post in like a year. I apologize for letting down some faithful readers of my old blog. At least I did a wordpress update and splurged on some security features for this site. I’ll look at some plugins and finally setting up a subscription service again next.

I’m sitting in a cozy little downtown apartment typing this on a Macbook Pro, listening to some Smashing Pumpkins on youtube while the food is on the stove in my little kitchen. The work week is finished, capped by another Cisco exam. Things are newly good. But boy, what a slog it was getting there. I spent much of the winter in a sleeping bag on the floor with two electric space heaters barely keeping it above zero during the night. What happened?

I freed myself from living on the dole for a year by scoring a job in IT in the spring of 2019. At the time, I was sharing a house with two distant relatives who’d recently gotten into each other’s hair. They owned the house but didn’t live there. I was paying to stay. When it got to threats about auctioning off the house while I was still living in it (that’s how nice my family is), I packed all my things and had them put into storage. From then on, I crashed on the floor, living out of an old Army duffel bag, still shaping up for work every morning.

Like all amateur strategists, they didn’t commit with the auction thing nor with anything else. It was just psychological warfare. Nobody bothered to fix anything about the house including the heating. So it got close and closer to zero at night. So I got electric heating. I’m pretty sure I got pneumonia. Then I got an apartment.

It was a stroke of luck. Downtown, affordable, nice. I signed two days after first seeing it. I moved in there with three paper boxes, a duffel bag and a mattress. The taxi driver ripped me off. But I had a flat. Paying the deposit almost killed me. I managed.

Then Corona hit.

It’s going on three months of home office now. At times, it drove me up the wall. I got depressed. I had difficulty concentrating. I still didn’t have any furniture because I couldn’t take my stuff out of storage. I didn’t have a way to wash my clothes except by hand. I love cooking my own food, but sometimes I lived on the Viet Cong diet – rice in the morning, rice in the evening.

It kicked into overdrive when another school block started (I’m doing computer science). Germany is a little behind the curve on the digital things, a little not quite state-of-the-art. So the Corona school block has pretty much been “here are some links, please teach yourself, exam on Sunday. Have a lot of fun!” I mean, that’s madness at the best of times, but these aren’t the best of times.

I’m doing better now, though.

Trying to be objective, I’m a much better programmer now than ever. I’m doing GUI programming on Windows in C#, LDAP queries, crypto and regex in Python on Linux, and fixing PHP scripts in between. I’ve gained some serious C++ muscle as well. I never quite put C++ down because I still expect to do some Unreal development.

While most of my life was in storage, I’ve had a lot of time to look at things from a distance. That can be really helpful. I still don’t have my workstation PC, but I’ve looked at Scout’s Journey from all angles in my mind, over and over. Suffice to say I got a number of clues. I’m going to make some changes, pare it down a lot. Both the gameplay and the script need a lot of editing. It’s been a humungous collection of ideas. Time to cut it down, make it more compact without losing the essence. Time to flex that muscle.

Time to jump back in.


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