Continuing the massive script edit, I decided to work on paper and was surprised how much easier it is to spot problems with your script. For some reason, superfluous dialogue and jumbled action parts are much more obvious on the page than on the computer monitor. It is also much simpler to correct these with a pencil than with a computer keyboard.
You can see how this method is much more immediate and the nice big print makes it easy to fully grasp the impact of a line of dialogue or an action sequence. You can write a lot of stuff very quickly on the computer, such as a first draft or a wide-ranging story edit, but for the fine work such as this, you can’t beat paper.
Example of an audio log and work being done to shorten it, giving it more impact. You can see the last couple lines simply struck, because you can’t end on a stronger line than “strike these people down”.
This is the first chapter / first level printed out for editing. The first 12 pages — the introduction — have gone through so many changes and edits that I lost count. They’re very close to rock solid now.
Script writing is not the most interesting part of game design to most people because it’s not as immediately impressive as level screenshots or videos. Nonetheless, it is very hard work and totally underappreciated by most gamers.
Spare a thought for the people writing your game. It’s more common these days than you might think, and it’s back-breaking work.