Unreal first impressions

Compiling Unreal 4 on Linux went smoothly enough. It took like an hour? No biggie. It really is a beast though; current folder size is 66 GB. Better have a large harddrive (and a fat internet connection, which I do not have, so I transferred it on a big USB key from a place that does). The Linux download (Git) contains symlinks, so a normal USB stick won’t work (FAT filesystem…).

After compiling a gazillion shaders, the editor opened to a familiar enough view; a 3D viewport surrounded by all the usual stuff. It’s very easy to make a default first-person environment appear and drop into the game to shoot balls at physics cubes.

The editor comes with good documentation and help features. If you’ve made levels / games before, it will feel familiar. Scripting is done with nodes, as in Cryengine etc, which is a little dumb for my taste (I prefer code) but it’ll do. Stuff like changing the gun fire sound is easy enough if you know where to look; again, if you’ve ever done this sort of thing, you’ll find your way around.

In the node editor (Blueprint) you’ll quickly notice, if you open the first person character actor, things like touch input or VR stuff. Not surprising. Very much overkill if you come from FPS modding.

Default visuals are nothing special; you need to look close to notice things like shadows coloured in complementary colours relative to your light source (as it should be).

It made me feel warm and fuzzy inside, though, I can’t really describe it any other way. This engine was made for first person shooters, and it’s pretty obvious. Checking stuff out gave me a feeling of happiness and at-homeness. Like taking a sip of whiskey or something. Feeling all right.

This will do. It’s the biggest hammer around, and it feels good. Imagine someone cracking a big smile.

Yeah, this’ll work.

Harharhar.

Update

I’m sorry for the insanely long delay.

1. Scout’s Journey is still alive.

2. I have Unreal 4 working on my Linux box. (!) DINGDINGDING

3. I have a batch of paper with written notes on it that mostly concerns the script. Needs working in.

4. I spent the winter on welfare for various reasons. The German welfare system is ok (it doesn’t kill you) but it put me deep into depression hell for a while. I’m starting a new job as an IT specialist in August which should stabilize things.

5. I got back into drawing on paper instead of using the graphics tablet. It just gives you more control. Sketches are being made.

What else happened? Hmm, I’ll post more soon.

Email notification isn’t working yet, since I need to sign up with some service for that (default wordpress.com does that for you; this site is running on its own webspace though). I haven’t forgotten about that.

I will likely not transfer all the content of spawnhost.wordpress.com to this site; it was intended as a temporary home from the start (man, that was a long time ago). Nor will I port over any of the RemakeQuake stuff (I still have the source and assets, but that stuff is OLD now).

Next up: Getting a grip on UnrealED (it’s a lot like all those other level editors out there) and plopping in the first level from SJ. I had cut them up for performance, but I think I’ll fuse them back together. The hardware requirements for the game just skyrocketed anyway (“a semi-recent PC with a dedicated graphics card”, as has been the standard for first person games since the Nineties).

More to come.

Short status

Still wrestling with Unreal Editor and Linux, videos will drop when the Herdbase level is running (some Blender shenanigans required for that still, might start with flat textures — the existing ones are only 512×512 pixels, that’s not good enough anymore).

My Twitter is still here. Random stuff drops there sometimes too.

Parts of the spawnhost site will be ported over.

Please forgive the inconveniences connected with the move, you’ll have to enter your e-mail again when you first comment for example.

… and dang, it has been really long on that “placeholder” blog. (A “spawnhost” is a device in the game Enemy Territory: Quake Wars, fittingly enough, that allows you to respawn right on the frontline when you get fragged… or Telefragged, depending on your perspective. *cough*)

New site is live

Welcome to scoutsjourney.eu!

This is the new default Scout’s Journey website. We have a lot more webspace here and a wealth of new tools.

If you’ve been following the old Scout’s Journey development blog, please update your bookmarks.

The site is still in migration, I aim to bring over the About page and some of the other stuff as well. I decided to generally keep the blog format (it works). The new hosting provides so much more to play with, though. I’ve got more control over how things are run, how the site looks, and what content I can post.

Maybe I should install a forum software.

Any ideas?